Philip Sanchez
Philip Sanchez
3D Character Artist
Los Angeles, United States of America

About

I’m a character artist with a passion for art, story, and people, and how those things come together to make something amazing.

Resume PDF

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Skills

Character DesignCharacter ModelingDigital SculptingHard Surface ModelingRetopologyUV MappingTexture BakingPBR TexturingColor TheoryAnatomyLightingRendering

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
ZBrush
ZBrush
Maya
Maya
Blender
Blender
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
Keyshot
Keyshot
zwrap
zwrap

Experience

  • 3D Character Artist at Soma Games
    September 2019 - June 2020

    • Sculpted, Modeled, Retopo-ed, UV-ed, Textured, and imported game-ready Character assets into Unity

    • Followed Art Direction and Iterated on criticism and feedback

    • Collaborated with Art Directors and Technical Artists to solve design challenges

    • Researched and presented findings on various technologies and workflows