I’m a character artist with a passion for art, story, and people, and how those things come together to make something amazing.
• Sculpted, Modeled, Retopo-ed, UV-ed, Textured, and imported game-ready Character assets into Unity
• Followed Art Direction and Iterated on criticism and feedback
• Collaborated with Art Directors and Technical Artists to solve design challenges
• Researched and presented findings on various technologies and workflows