Chell Hi Poly
Chell Hi Poly

The Hi Poly Renders for my recent personal project:

Face Details were sculpted using a combination of TexturingXYZ, CGSphere Skin Alphas, and the Zbrush Guides Skin brushes.

Brows and Lashes were modeled using xGen

Hair textures were created using Olivier Lau's Hair and Fur substance. The cards were were placed manually using Maya

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