Sectoid ReDesign
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Philip sanchez texturelayout

Texture Breakdown

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Hi Poly Render

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Hi Poly Render

Philip sanchez compmarmoset 01b

Hi Poly Render

Sectoid ReDesign

“Hello, Commander”

I love XCom, and I especially like the Sectoids: the conspiracy-theory-esque, “grey” aliens of the games.

The goal of this project was to redesign the Sectoid as a blend of the “grey alien” aesthetic of the first game with the more “aggressive” and “intimidating” design of the second.

I use triangular, pointy forms to accentuate the character’s danger and malice, while still keeping it thin and feeble-looking, as it’s basically a grunt in the alien army. Additionally, I tried to incorporate a little storytelling into the design by adding visible implants to suggest the idea that the Sectoids are experimented on and abused by their own kind.

Final Polycount: 10,390 Triangles
Texture sets: 4 (head, arms, torso, weapon)

*ZBrush: Modeling
*3D Coat: Retopology and UV layout
*Modo: Miscellaneous
*Substance Painter: Texture painting
*Marmoset Toolbag: Texture baking and Rendering
*Photoshop: Final compositing

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