I love XCom, and I especially like the Sectoids: the conspiracy-theory-esque, “grey” aliens of the games.
The goal of this project was to redesign the Sectoid as a blend of the “grey alien” aesthetic of the first game with the more “aggressive” and “intimidating” design of the second.
I use triangular, pointy forms to accentuate the character’s danger and malice, while still keeping it thin and feeble-looking, as it’s basically a grunt in the alien army. Additionally, I tried to incorporate a little storytelling into the design by adding visible implants to suggest the idea that the Sectoids are experimented on and abused by their own kind.
Final Polycount: 10,390 Triangles
Texture sets: 4 (head, arms, torso, weapon)
*3D Coat: Retopology and UV layout
*Substance Painter: Texture painting
*Marmoset Toolbag: Texture baking and Rendering
*Photoshop: Final compositing