Sectoid ReDesign
Philip sanchez image1
Philip sanchez render01b
Philip sanchez render02
Philip sanchez turnaround still
Philip sanchez turnaround still wire
Philip sanchez texturelayout

Texture Breakdown

Philip sanchez comp4

Hi Poly Render

Philip sanchez compmarmoset 02b

Hi Poly Render

Philip sanchez compmarmoset 01b

Hi Poly Render

Sectoid ReDesign

“Hello, Commander”

I love XCom, and I especially like the Sectoids: the conspiracy-theory-esque, “grey” aliens of the games.

The goal of this project was to redesign the Sectoid as a blend of the “grey alien” aesthetic of the first game with the more “aggressive” and “intimidating” design of the second.

I use triangular, pointy forms to accentuate the character’s danger and malice, while still keeping it thin and feeble-looking, as it’s basically a grunt in the alien army. Additionally, I tried to incorporate a little storytelling into the design by adding visible implants to suggest the idea that the Sectoids are experimented on and abused by their own kind.

Final Polycount: 10,390 Triangles
Texture sets: 4 (head, arms, torso, weapon)

Tools
*ZBrush: Modeling
*3D Coat: Retopology and UV layout
*Modo: Miscellaneous
*Substance Painter: Texture painting
*Marmoset Toolbag: Texture baking and Rendering
*Photoshop: Final compositing

More artwork
Philip sanchez sketch01Philip sanchez thumb2Philip sanchez thumb01