Sectoid ReDesign (High Poly)
Philip sanchez compmarmoset 02b
Philip sanchez compmarmoset 01b
Philip sanchez comp4
Philip sanchez composite01
Philip sanchez compmarmoset 04
Philip sanchez compmarmoset 05
Sectoid ReDesign (High Poly)

“Hello, Commander”

I love XCom, and I especially like the Sectoids: the conspiracy-theory-esque, “grey” aliens of the game.

The goal of this project was to redesign the Sectoid as a blend of the “grey alien” aesthetic of the first game with the more “aggressive” and “intimidating” design of the second.

I use triangular, pointy forms to accentuate the character’s danger and malice, while still keeping it thin and feeble-looking, as it’s basically a grunt in the alien army. Additionally, I tried to incorporate a little storytelling into the design by adding visible implants to suggest the idea that the Sectoids are experimented on and abused by their own kind.

*ZBrush: Modeling
*Marmoset Toolbag: Rendering
*Photoshop: Final compositing

More artwork
Philip sanchez composite 02 thumbPhilip sanchez comp 2a thumb